Why SpoydWorks Solitaire? Tired of all of those other solitaire applications eating space on your hard disk? Nobody thought to write a version of your favorite game? Your favorite doesn’t run in color? Doesn’t it run in black and white? Wouldn’t it be great if that other game was expandable? Well, SpoydWorks Solitaire is the game for you. Compatibility SpoydWorks Solitaire requires system 7.0 or higher. I have attempted to make this program as compatible as possible with the entire Macintosh product line, but I can’t make any extraordinary claims. Who is SpoydWorks? SpoydWorks is me, Steve Boyd, and… Well, it’s just me. Where is SpoydWorks?     Steve Boyd/SpoydWorks     1100 Grove Road     West Chester, PA 19380-3810     USA What if I don’t like stamps? If you would like to contact me via E-Mail try the following address:     spoyd@omni.voicenet.com Background Although it is based upon the original SpoydWorks Solitaire, SpoydWorks Solitaire 2.0 has been completely rewritten using MPW C++ and MacApp® 3.0. ‘The Debugger’ by Steve Jasik, with it’s incremental linker and source level debugging, was instrumental in putting it all together and making it work. Credits Thanks to Jeff Metzner for playtesting and suggestions. Thanks to my wife, Natalie, for putting up with the mad programmer. Thanks to Chris Stowens for the Name. Thanks also to Universal Imaging Corporation for paying the bills. And finally, thanks to everyone who registered the original version of SpoydWorks Solitaire.